Text kerning problem

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This topic contains 2 replies, has 2 voices, and was last updated by  Forcatus 4 years, 6 months ago.

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  • #5876

    Forcatus
    Participant

    Hello, I’ve been debugging a problem with some text kerning in FontMachine. The problem looks to be that negative kerning values are not being applied correctly. Below is an example with well known kerning pairs with negative values. The text on top is a screenshot from the FontMachine editor. Below that is a screenshot with the same text in Pages (also looks the same in MS Word, etc.) Is this a known issue? Thanks for your help.

    #5877

    Ziggy
    Keymaster

    FontMachine editor has several Kerning modes depending on rendering mode. Some of them are grid-fixed to prevent subpixel interpolation not to be the different from their pre-rendered image atlas. It’s not a bug, but the way Kerning is handled. You can change rendering mode to see the difference. Also, notice that fontmachine generated fonts do not store detailed information for all possible kerning pairs, it provides a kerning approximation that is fixed and based on some statistics applied to the image atlas. This allows for very fast bitmap font rendering on games.

    #5878

    Forcatus
    Participant

    Ok great, thank you for your help!

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