[SOLVED] android problem

Jungle Ide Home Forums FontMachine FontMachine editor [SOLVED] android problem

This topic contains 3 replies, has 2 voices, and was last updated by  Ziggy 8 years, 6 months ago.

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  • #2482

    dave.h
    Participant

    this is a problem thats happened for me in monkey as well.Your fontmachine works fine in html5 and the android version works on my galaxy tab but alas it will not work on my experia x10.I think this has something to do with all the images it creates.On my experia x10 i had to pack all my sprites onto a few large spritemaps and it worked but if i tried to load them seperately it force closed and im getting that now.

    #3046

    Ziggy
    Keymaster

    Be sure to load the font using the dynamicload to true. This way, only really used gliphts will be loaded.
    Next update will include an option to general packed fonts that will use a 512×512 based textures to store characters. I hope to have it soon. Anyway, unless you’re loading tones of gliphts, setting the dynamicload top true should prevent the font from using lots of VRam.

    #3047

    dave.h
    Participant

    is the dynamiciload the option in font = New BitmapFont(“fonts/font1.txt”, True).If so it is set as true but the next update with the 512×512 should work i think.

    #3048

    Ziggy
    Keymaster

    That’s the next thing I’ll implement in the module and editor. No ETA yet, but I would like to have this available soon.

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